Then, when he is down to red, go inside the pyramid and look up. Take out your minigun frequently to take out Kleers, Biomechs, Werebulls, etc. Also, when at the Great Pyramid and the door has not opened, pull out your canon and start shooting the Boss in the head. That weapon will drop him down to a quarter of his health, but only after 800-1200 pulses. Jump/boost through the power rings clockwise, and when you are next to the jump ramps, preferably by the backpacks, start unloading with the Lasergun. After he/it shoots, run to the jump ramps. Beware - this Boss has the most powerful spells and weapons. You will then go to the place where the Boss climbs up the wall. Keep walking around until you see an FMV sequence. Defeating the final BossĪfter going into the great pyramid, find the obelisk room. The timer starts at 1,023 and goes down from there. In the Great Pyramid stage, just before you enter the pyramid, you may have noticed a panel above the entry with alternating I's and O's. In Mental mode, all the enemies will appear and disappear. Mental will be fading in and out under Serious. Successfully complete the game in Serious mode, then start a new game.
You can restore you lives and ammunition to avoid dying. After enabling cheat mode, press Start during the game to access the cheat menu.
A "Cheats" option will now appear at the main menu. For this reason, the player should be constantly moving and changing direction every few seconds, about as often as Achriman moves.At the main menu, click and hold the Left Analog-stick and press Black, White, Y.
Hellfire's Minigun is also effective, though it may lack some of the power needed to make quick work of the boss.Įach time the player lands a few shots, Achriman will dissolve into a blue dust and materialize in a new location to fire on the player more accurately. The Devastator tends to be particularly useful, as long as players take care to aim properly. Players have the most success against Achriman himself when using heavy artillery weapons like a canon or rocket launcher. Players will experience the most success fighting Achriman if they constantly change directions while shooting at him, eliminate his mirrors as quickly as they appear, and use C4 to prevent him from returning to his cocoon and destroy it to ensure he cannot self-heal or recharge. When fighting him, players need to be aware of these two factors. Lord Achriman is one of the more difficult boss fights in Serious Sam 4 because he can self-heal using his cocoon and can fly quickly through the air, following the player as they move.
SERIOUS SAM 3 FINAL BOSS HOW TO
Here's how to defeat Achriman in Serious Sam 4. If players are going to defeat him, they will need to work to destroy the cocoon when Achriman is out of it and focus on quickly destroying the mirrors he conjures. He also has the unique ability to self-heal by entering his cocoon. Similar to his Witch-Brides, Lord Achriman uses psychokinetic attacks. Near the middle of the game, the player will finally have to face him as one of the bosses in the game. Lord Achriman is an alien antagonist who poses a challenge in Serious Sam 4, constantly sending monstrous creatures after Sam and his team of earth defenders. Related: Serious Sam 4 Review: Seriously Improved However, for many of the boss encounters, large guns, and rocket launchers are still the best chance a player has at survival.
SERIOUS SAM 3 FINAL BOSS SERIES
Along the way, they fight many monsters and aliens and, true to form, spend a lot of time running, shooting massive guns, and blowing things up. The fourth installment of the nostalgic series adds a new Dual Wield weapons class and a skill tree for players to master as they enter arenas and fight off aliens and machines. This time, Sam and his military friends set out to save Europe from an alien invasion by seeking the Holy Grail. The game only just launched this month, receiving mixed reviews from critics. It follows the typical formula of its predecessors, with a few notable differences. In Serious Sam 4, players experience another wild, one-liner-filled adventure against improbable alien monsters that can only be taken out by the heaviest possible artillery.