Some of the transitions are a little buggy looking.1-3’s end event can cause the game to freeze, skipping the event avoids this problem.
GAMESHARK FIRE EMBLEM EMULATOR DOWNLOAD
You can download the file here on Dropbox.You’ll need to use a UPS patching tool, such as NUPS.Convoy Combine feature - can merge used items into a single item.Thieves come with steal/cunning and rogues get Steal+ at lvl 5. Each class gets a skill at level 15 unpromoted, mono-weapon infantry get a crit bonus at level 5 promoted.Pared down skills to give units a niche without making anything wonky.Custom weapons (and rehashes of Kaga-era weapons).Concept I’m calling ‘inverse branched promotions’ (ie There’s an unpromoted Axe Fighter and Bow Fighter class, then they promote into Warrior and gain the weapon they couldn’t use unpromoted.).Conflicted, the group begins their plunge into banditry in hopes for a better tomorrow.
Seeking to protect themselves and their families, they look to procure funds through less than savory means. In the rural state of Belaro, Lord Gradin, head of state, imposes cruel taxes on the people and jails those that cannot pay.Ī young farmer, Storch, along with his hometown friends, fear the worst. The continent of Yaska is home to six nations, but the largest and most powerful is Nevan, an Empire composed of states that swear allegiance to the Emperor. (I promise the endgame boss is not controlled by a dragon) I hope that the story isn’t cringey and that you find it serviceable. Additionally, while the story does touch on more serious topics, I tried to pepper in some humor and lighten things up. I also wanted the central character to not be of noble birth (and not find out he’s a noble later on in the story, I promise). I made common throwing weapons weaker and heavier so they’re less desirable to use, and gave swords more of a niche by creating a diverse array of effective swords.įrom a story perspective, I wanted to make a story that deviated from the norm and focused on small scale events, similar to Thracia. I also wanted to make effective weapons useful and enemies threatening, so I think (From my initial testing) that this game is more player phase focused on the whole, but I’ll leave that judgment up to you. I dislike the newer entries emphasis on skills, so I wanted to implement a more pared down skill system that added unit flavor without making anyone gamebreaking (ie there are no proc skills in this hack, while all foot units get shove). When it came to making a hack, I wanted to create a game that would be challenging and fun, while offering enough variance to (potentially) make each playthrough unique.
Once I learned of all the new things available to hackers in FE8 (which was untouched back in the day), I decided to dive in after writing up a script. I wanted to make my own hack since I learned you could do it, and used to mess around in Nightmare to change classes around. I got into emulation when I wanted to play FE6 in English, and then learned about rom-hacking through Tactics Universe (better known now as The Last Promise). While I’ve enjoyed all of them to varying degrees, my favorites are FE3 (feels the most Fire Emblem-y of all the games, I’d say), FE5 (neat mechanics, Dalsin’s my favorite character in the series, and Leif is my favorite lord.), and FE9 (best cast, worldbuilding and writing). Since then, I’ve played every mainline FE game. (For the record, the first chapter he showed me was New Resolve, and the first animation I remember is watching Guy crit-kill a monk. I knew of Fire Emblem through melee and immediately went to purchase the game after my friend showed me the game where “Marth uses an axe and Roy was mistranslated”. I’ve been an FE fan since FE7 hit the west. Want to include this section to provide more insight into my design choices. Normal mode is recommended for a first run of the game and is what it is balanced around.ĭownload the soundtrack (.zip with. This is an FE8 hack built with FEBuilder.ĭownload Link for Vision Quest v2 (34 Chapters + 9 Gaidens) Proud to announce a new hack I’ve created, titled Fire Emblem: Vision Quest .